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KOSTENLOSE KLEINANZEIGEN, IMMOBILIEN, GEBRAUCHTWAGEN, JOBS - WILLHABEN
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62
willhaben.at
Letzte Aktualisierung: 3 years
Success
62% of passed verification steps
Warning
23% of total warning
Errors
15% of total errors, require fast action
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Desktop
Mobile
Performance
Desktop Score 58%
Best Practices
Desktop Score 69%
SEO
Desktop Score 73%
Progressive Web App
Desktop Score 31%
Performance
Mobile Score 43%
Best Practices
Mobile Score 85%
SEO
Mobile Score 100%
Progressive Web App
Mobile Score 41%
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Charset
Encoding
Great, language/character encoding is specified:
UTF-8
Title Tag
70 Characters
KOSTENLOSE KLEINANZEIGEN, IMMOBILIEN, GEBRAUCHTWAGEN, JOBS - WILLHABEN
Meta Description
87 Characters
Immobilien, Gebrauchtwagen, Jobs und Marktplatz: Mehr als 4 Mio. Angebote auf willhaben
Effective URL
28 Characters
https://www.willhaben.at/iad
Meta Keywords
9 Detected
gebrauchtwagen
immobilien
jobs
auto
marktplatz
kostenlose kleinanzeigen
immo
wohnungen
h
Google Preview
Your look like this in google search result
KOSTENLOSE KLEINANZEIGEN, IMMOBILIEN, GEBRAUCHTWAGEN, JOBS -
https://www.willhaben.at/iad
Immobilien, Gebrauchtwagen, Jobs und Marktplatz: Mehr als 4 Mio. Angebote auf willhaben
Robots.txt
File No Found
http://willhaben.at/robots.txt
sitemap.xml
File No Found
http://willhaben.at/sitemap.xml
Whois
Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 53 years
Create on: 1970-01-01 / 53 years
Expires on: 1970-01-01 / 640 months 22 days
willhaben internet service GmbH & Co KG Styria IT Solutions GmbH & Co KG ,Austria Austria
Registrar Email: domain@styria-it.com
Nameservers
srvkkl-dns01.styria.com
srvsgr-dns02.styria.com
srvvie-dns03.styria.com
Page Size
Code & Text Ratio
Document Size: ~487 B
Code Size: ~441 B
Text Size: ~46 B
Ratio: 9.45%
Social Data
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Schätzung Verkehr und Einkommen
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Technologies
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PWA - Manifest
Manifest is not valid
Your site don't have valid manifest.json, read more in
Web App Manifest
Desktop
First Meaningful Paint
2.0 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small
153 requests • 5,040 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy
92 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay
430 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive
4.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks
Interactive on simulated mobile network at 23.5 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency
40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS
Potential savings of 39 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS
Potential savings of 158 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats
Potential savings of 2,366 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures
1 user timing
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB)
Root document took 60 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources
Potential savings of 1,210 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression
Potential savings of 116 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage
Third-party code blocked the main thread for 140 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time
230 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time
1.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images
Potential savings of 665 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images
Potential savings of 469 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index
1.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle
2.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads
Total size was 5,040 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work
2.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint
1.5 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities
11 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests
42 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size
454 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript
Potential savings of 74 KB
Minifying JavaScript files can reduce payload sizes and script parse time
Mobile
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index
4.3 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle
11.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads
Total size was 1,318 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work
2.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint
3.2 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities
17 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests
10 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size
198 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript
Potential savings of 3 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint
7.0 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small
41 requests • 1,318 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy
26 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay
500 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive
11.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks
Interactive at 11.4 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency
60 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G)
6524 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are sized appropriately
100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes
91.69% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS
Potential savings of 63 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoid multiple page redirects
Potential savings of 780 ms
Redirects introduce additional delays before the page can be loaded
User Timing marks and measures
7 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB)
Root document took 40 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources
Potential savings of 1,660 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce the impact of third-party code
Third-party code blocked the main thread for 390 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time
830 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time
1.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Geschwindigkeit und Optimierungstipps
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Alexa Rank
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Domain Available
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Information Server
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