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Top Technologies

Google Font API
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40 remoteok.io Letzte Aktualisierung: 2 weeks

Success 70% of passed verification steps
Warning 15% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 89%
Best Practices Desktop Score 85%
SEO Desktop Score 56%
Progressive Web App Desktop Score 50%
Performance Mobile Score 62%
Best Practices Mobile Score 85%
SEO Mobile Score 45%
Progressive Web App Mobile Score 52%
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Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 15 Characters
REMOTE JOBS IN
Meta Description 274 Characters
32,086 Remote Jobs available: Work Remotely as a Programmer, Designer, Copywriter, Customer Support Rep, Project Manager and more! Hire remote workers. Remote OK is the biggest remote jobs board on the web to help you find a career where you can work remotely from anywhere.
Effective URL 19 Characters
https://remoteok.io
Google Preview Your look like this in google search result
REMOTE JOBS IN
https://remoteok.io
32,086 Remote Jobs available: Work Remotely as a Programmer, Designer, Copywriter, Customer Support Rep, Project Manager and more! Hire remote workers
Robots.txt File Detected
sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2018-10-18 / 1 year
Create on: 2014-12-23 / 5 years
Expires on: 2026-12-23 / 86 months 15 days

NameCheap, Inc ,PA
Registrar Whois Server: whois.namecheap.com
Registrar URL: www.namecheap.com

Nameservers
JOBS.NS.CLOUDFLARE.COM
JANET.NS.CLOUDFLARE.COM
Page Size Code & Text Ratio
Document Size: ~188 B
Code Size: ~173 B
Text Size: ~15 B Ratio: 7.98%

Social Data

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Schätzung Verkehr und Einkommen

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Technologies

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Reduce server response times (TTFB) Root document took 2,670 ms
Time To First Byte identifies the time at which your server sends a response
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 470 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 10 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 69 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 1.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 448 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.4 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 3 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 6,982 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 33 requests • 448 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 30 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 620 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 1.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Links do not have descriptive text 2 links found
Descriptive link text helps search engines understand your content
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 110 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 12 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity

Mobile

Mobile Screenshot
Remove unused CSS Potential savings of 11 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Reduce server response times (TTFB) Root document took 2,600 ms
Time To First Byte identifies the time at which your server sends a response
Minimize third-party usage Third-party code blocked the main thread for 30 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,980 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 5 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 58 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 5.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 5.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 421 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.7 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 6,982 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 2.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 31 requests • 421 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 28 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 2,410 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 6.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Links do not have descriptive text 2 links found
Descriptive link text helps search engines understand your content
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 5569 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 1,540 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy

Geschwindigkeit und Optimierungstipps

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Alexa Rank

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Domain Available

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Information Server

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